@startuml
sprite $bars [48x48/16] {
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00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
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00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
000007CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCB300000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000007CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCB300000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000
000001444444444444444444444444444444444443000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_BARS(_alias) ENTITY(rectangle,black,bars,_alias,FA5 BARS)
!define FA5_BARS(_alias, _label) ENTITY(rectangle,black,bars,_label, _alias,FA5 BARS)
!define FA5_BARS(_alias, _label, _shape) ENTITY(_shape,black,bars,_label, _alias,FA5 BARS)
!define FA5_BARS(_alias, _label, _shape, _color) ENTITY(_shape,_color,bars,_label, _alias,FA5 BARS)
skinparam folderBackgroundColor<<FA5 BARS>> White
@enduml